Warrior
Hits hardest at the start of a fight and tires as it goes on. Two weapon styles: fast blades and heavy hammers.
Eight classes, five of them in testing now. You put Class Points into the classes you unlock, and any two of them form a named combination with its own passive and two attributes.
Every class has a fixed split of Strength, Intelligence and Dexterity. The split sets the size of your three resource pools: Mana, Rage and Stamina.
Hits hardest at the start of a fight and tires as it goes on. Two weapon styles: fast blades and heavy hammers.
The tank class. Shields, walls, and a bond that protects an ally.
Arrives at Beta. Steady damage from inside a zone it sets up.
Arrives at Beta. Moving builds a charge that a backstab spends.
Steady damage at range, with a small bonus while moving. Shots, traps and a dash.
The only class that heals. Heals land on the ally under your cursor; aimed at an enemy, a heal damages it instead.
Damage that builds up over a fight. Energy Ball, Nova, Elemental Breath, Disintegrate.
Arrives at Beta. Damage that ramps up on a single target.
No class owns an element. Fire, Water, Earth and Air are open to every class. Your class decides the spells; the elements decide what each spell does.
Any two classes form a combination with its own passive and two attributes. The class with more points leads, so Mage + Warrior and Warrior + Mage are different combinations: twenty for the five current classes, fifty-six for all eight.
“A Paladin tank with Warrior melee.”
“Priest healing with Warlock curses.”
“A Paladin tank with Warlock control.”
Every combination gets its own name, passive and attributes. Names are published when they are final.
Every class has three utilities on top of its spells: a Buff for yourself, an Aura for the group, and a Shout the group feels when you use it. They take no slot on your bar. A class's buff needs points in that class.
Personal, self only. Always on. What you become when you remember what class you are.
Group passive. One per player. The room the party stands in because you chose to stand there.
Group active. Rare, deliberate. The one sentence the party waits for you to say.
A new character starts with six Class Points and no classes. Classes unlock through quests that give you the class's first skill book. Your points sit in your first class until a second one unlocks, and you can move them outside combat. How many points later campaigns add is not decided yet.
Playtests run online with the five current classes. Invitations go out through the newsletter.